emo znaczy teemo?

każdym charem można grać, jeżeli się umie
http://img199.yfrog.com/img199/2815/sohot.png
lol
edit: nowy patch już na test realmie:
http://www.leagueoflegends.com/board/sh ... p?t=113755
* = See Design Notes.
==Champions==
=== Al'Zahar, The Prophet of the Void ===
* Summon Voidling (Passive)
** After casting 5 spells, Al'Zahar summons a Voidling to engage enemy units for 21 seconds. Voidlings grow after 7 seconds (+50% Damage/Armor), and Frenzy after 14 seconds (+100% Attack Speed).
* Call of the Void
** Al'Zahar opens up two portals to the void, After a short delay, power erupts from the voids, dealing damage and silencing all enemies hit.
* Null Zone
** Al'Zahar creates a zone which deals the greater between a flat damage and a % of the target's max health.
* Malefic Visions
** Al'Zahar infects his target's mind with creul visions of their demise, dealing damage each second. If the target dies while afflicted by the visions, they pass on to a nearby enemy unit and restore mana to AlââŹâ˘Zahar.
* Nether Grasp
** Al'Zahar grips his target in an engulfing void of energy, dealing damage each second.
===Akali===
* Smoke Bomb
** Stealth is now removed when you actually attack, rather than when you begin your attack animation.
===Alistar===
* Pulverize
** Now deals damage when the target is knocked into the air, rather than when they hit the ground
===Ashe===
* Frost Shot slow % changed to 15/20/25/30/35%, from 10/17/24/31/38%.
* Volley now fires 7 missiles, from 9.
* Enchanted Crystal Arrow
** Fixed a bug where Enchanted Crystal Arrow could stun for longer than intended
** Fixed a bug where ranks 2 and 3 slowed targets for longer than intended
** Reduced the amount of stun per unit of distance (e.g., you have to fire it from farther away to get the full stun duration)
* New spell (E) - Hawkshot: Ashe sends a scouting hawk to target location on the map, revealing terrain as it travels. Note: Ashe keeps the passive Accumulate Wealth.
===Blitzcrank===
* Power Fist
** Removed the slow particle from the affected target.
* Static Field
** Static Field's tooltip now provides the bonus damage based on the Blitzcrank's Ability Power.
=== Cho'Gath ===
* Rupture
** Rupture now deals damage on knocking the targets into the air, rather than when they fall to the ground.
* Feast
** Feast loses up to 3 stacks on death instead of all of them.
===Evelynn===
* Shadow Walk
** Stealth is now removed when you actually attack, rather than when you begin your attack animation.
=== Janna ===
* Eye of the Storm
** Cooldown increased to 12 from 10.
** AP ratio reduced to .6 from .8
** Damage buff changed to 10/20/30/40/50 from 24/30/36/42/48
=== Master Yi ===
* Double Strike
** Fixed a bug where Double Strike was represented incorrectly on death recaps.
* Alpha Strike
** Reduced the animation delay before performing Alpha Strike
* Meditate
** Reduced the animation delay before performing Meditate
=== Mordekaiser ===
* Children of the Grave
** Fixed a bug where Mordekaiser would infrequently gain health from Mace of Spades or Syphon of Destruction while Children of the Grave was on his target.
=== Nunu ===
*Visionary
** Fixed the Visionary tooltip to correctly say that Nunu gains a free spell every 7 attacks instead of 8.
=== Pantheon ===
* Grand Skyfall
** Reduced the summoner spell cooldown so that players can cast summoner spells right after Pantheon completes his Grand Skyfall.
=== Rammus ===
* Attack ranged increased to 125 from 100
* MP regen per level increased to .06 from .05
* Powerball
** Cooldown reduced to 11 from 12
* Defensive Ball Curl
** Cooldown reduced to 15 from 18
** Mana cost changed to 50 from 40/50/60/70/80
* Tremors
** Mana cost changed to 120 at all ranks from 100/150/200.
=== Ryze === *
* Spell Flux's -Magic Resistance debuff no longer stacks.
* Spell Flux's -Magic Resistance debuff increased to 15 from 12.
=== Teemo ===
* Camouflage
** Fade time reduced to 3 seconds from 4.
** Fixed a bug in which sometimes the fade time would take too long.
** When Teemo breaks stealth, he now gains "Element of Surprise", increasing his attack speed by 40% for 3 seconds.
* Blinding Dart
** Mana cost reduced to 70/80/90/100/110 from 70/85/100/115/130.
** Cooldown reduced to 10 from 12.
** Blind duration reduced to 1.5/2.0/2.5/3.0/3.5 from 1.6/2.2/2.

3.4/4.0.
* Move Quick
** Now only breaks when taking damage from an enemy champion or turret.
* Toxic Shot
** The first application of magic damage now occurs immediately upon hitting the target.
** Poison duration reduced to 4s from 5s (total number of applications remains at 5).
* Noxious Trap
** Fade time reduced to 1.5 from 2.
=== Tristana ===
* Updated several particles.
=== Tryndamere ===
* Bloodlust *
** Bloodlust bonus critical damage per stack lowered to 0/1.125/2.25/3.375/4.5 from 1.5/2.25/3/3.75/4.5
** Bloodlust cooldown lowered to 14/13/12/11/10 from 18/16/14/12/10
* Undying Rage
** Is now castable while CC'ed.
YEAHHHHHHH
===Twitch===
* Ambush
** Stealth is now removed when you actually attack, rather than when you begin your attack animation.
* Deadly Venom
** Fixed a bug where Deadly Venom applies 2 debuff icons to its target.
=== Zilean ===
* Timebomb AP ratio decreased to .9 from 1.1 *
* Timebomb Now ticks 3, 2, 1 additional damage before the bomb explodes. This will trigger calls for help.
==Items==
* New Item: Bilgewater Cutlass
** +25 Attack Damage
** +12% Life Steal
** UNIQUE Active: Deals 200 magic damage and slows the target champion for 2 seconds (300 range). 60 second cooldown.
* New Item: Hextech Revolver
** +40 Ability Power
** +10% Spell Vamp
* New Item: Hextech Gunblade
** +40 Attack Damage
** +50 Ability Power
** +15% Life Steal
** +12% Spell Vamp
** UNIQUE Active: Deals 200 magic damage and slows the target champion for 3 seconds (700 range). 60 second cooldown.
==General==
* Critical chance and critical chance per level removed as a base stat. Gold value for these stats was pushed into base attack damage and attack speed per level, respectively. Average delta across all champions for these stats was +1.91 base attack damage and +.17% attack speed per level.
* New system for Armor/Magic Resistance Penetration implemented. All penetration is now percentage based and stacks with diminishing returns up to 50%. If a champion with 50% penetration attacks two targets that absorb 30% damage and 70% damage, they will only absorb 15% and 35% of the damage from the attack respectively.
* Brush on Twisted Treeline redesigned.
* The Reverse Law of Ninja Power has been changed to modify health, not damage
==Audio==
===Champions===
====Ashe====
* Fixed bug causing hit sound on Enchanted Crystal Arrow not to play
====Kennen====
* Added different hit sounds for basic attack on different materials
---------------------------------
* Ryze, Zilean and Tryndamere: These changes are experimental burst changes for the PTR. These will be changed.
a i podobno jest jakiś remake Eveliny, ale nie napisali